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16  Fox MUD / General Discussion / Re: Connection issues on: November 12, 2009, 11:47:46 AM
I believe Morgul's ISP is still having some DNS/dhcp issues.  I was having problems a few weeks back, but they seemed to clear up.  I have been gone for the last two weeks on vacation though so I cannot speak for that time period. 
17  Fox MUD / Suggestions / Re: new modifiers on: June 10, 2009, 07:05:12 AM
Yeah, its a good idea.  It is something we have actually been chatting about a bit lately.  I had actually been talking about dual casters getting critical spells along with a new stat for + crit bonus to spell casting.
18  Fox MUD / Suggestions / Re: Conjure: new idea on: April 20, 2009, 11:47:11 AM
Right now I use conjure knife as my ammo for throwing and I actually find it quite useful in that way. 

What kind of stats would the advanced conjure gear have?  Would it rival worn equipment or would it just be a nice fix for chars that don't currently have anything in that wear location?

Also, conjured containers would just be problematic IMO so I would say leave em out.
19  Fox MUD / Suggestions / Re: pthieving: simple, brutal system on: April 20, 2009, 07:44:02 AM
Frankly, this still leaves pthieves fairly neutered, which, bluntly,
is kind of how we like it
Quote from: Albion
I think it just leads to a whole murky area and at this point I like Fox the way it is,  friendly!

If we don't want to support it then why support it?  If we don't really like the idea of making this a part of Fox, then why bother spending the resources on coding and managing a system like this?  Pthieves are disabled currently and that is what we chose and wanted, why move to a system of being slightly less so when the pbase and admin don't even like the idea of it.


I am just asking realistic questions about why we would want to put resources into this.  That being said, I don't think this is a bad idea and I am not opposed to it, I just don't see a need for it.

One way to satisfy many of the players looking for some pkill type action would be to fix the arena and get it back into play, but even that seems low priority right now.

20  Fox MUD / Help/Tips/Guides / Re: my maps and eq database on: April 14, 2009, 06:00:53 AM
Wow, that's impressive. 

I guess I don't think it spoils it because anybody that feels it would spoil their experience would just not download them.  In some ways having these types of resources fuels interest in the game.  Knowing what eq is out there gives you goals to reach for and a desire to seek out that eq.  Having maps to areas can sometimes make you more inclined to go check them out for yourself rather then sticking to your normal routines.
21  Fox MUD / Suggestions / Re: 1 or 2 hand weapon wielding on: February 02, 2009, 06:19:46 AM
I think the idea of bringing this into the but at lower levels is a good idea.   It will let us see if this is a goer for rolling it out for bigger and better weapons.

If we do move to true two handed weapons for lords and high ups we then will need to consider the damage they do verses the damage that a person can get from second wield.

The idea of someone not being able to wield a one handed weapon but being able to two hand wield is cool.
gives another thing for newbies to think about and another way to set up that character.  However limiting them to certain slots may be a bit over the top.  All bar shield any way, imo.
Albion, what do you mean "limiting them to certain slots"? 
22  Fox MUD / Suggestions / Re: 1 or 2 hand weapon wielding on: January 30, 2009, 08:19:18 AM
Part of this negates the built in nerf we have for ppl who gimp their str and pour stats into other abilities.  I am not sure if that is something we care about, but i figured i would bring it up. 

If you do this I would also suggest adding the option to have two-hand only weapons that do significant damage so this can be a real option for high level players. 

Another thing that comes to mind is possibly allowing 2-handers to crit for more damage.  Instead of doing 2x damage, maybe they would do more with modifiers based on str, weight of weapon, etc.  I am not sure the crit bonus would apply to single handed weapons being used with 2 hands.
23  Fox MUD / Help/Tips/Guides / Using Tasks, a crash course on: November 23, 2008, 05:13:04 PM
Tasks are in-game quests that players initiate themselves by using the task
commands to interact with NPCs/mobs that offer tasks.  This is a quick crash
course on all the task commands.  More in depth help will eventually be
available.

Here is a quick summary of the task commands:
  task - lists all the tasks given by this NPC
  info <task number> - displays details for that task
  accept <task number> - accepts this task and places it in your task log
  tstat - displays quick overview of objectives you need to complete
  tlog - displays all the tasks in your task log
  tlog <task log number> - displays detailed info about one task in your log
  complete <task number> <reward number> - completes the task

If you see an NPC that has this caption below their name it means they
have a task for you.

... might have something to tell you.

So lets take the guild quartermaster as our example.  If he were offering you
a task it would look like this.

A guild quartermaster rests on a crate.
... a guild quartermaster might have something to tell you.

Type task

You will see the quartermasters list of tasks, for any task giving NPC you
will see something similar to the following.

=====output===========================================
a guild quartermaster offers Task 1: Culling the Chull
======================================================

Type info 1

The info command shows you the details of the task.  After typing info for
task 1 you will see the following output describing the task.
===============================================================================
-------------------------------Culling the Chull-------------------------------
The quartermaster looks you up and down and says "Hail, adventurer.  If you
have some time on your hands and don't mind gettin 'em dirty, then I have a
job for ya.  Beyond this portal is a cave of vicious beasts called chull.
They fear magic so they tend to stay away from the portal, but there numbers
are growing and I fear that if we don't do something about it that we may
soon have a real problem.  I need you to enter the portal and slay five chull
scavengers.  Report back when you are finished."
-------------------------------------------------------------------------------
Enter accept 1 to begin this task.
===============================================================================

Type accept 1

You have decided you want to actually do this task so typing accept 1 accepts
the task and adds it to your task log.

Type tstat

Tstat will show you a list of objectives you need to complete for each task in
your task log

=====output=============================================================
1) Culling the Chull
  Kill a scavenger chull : 5 kills remaining
========================================================================

Ok, now lets say you have killed 5 chull scavengers and you want to complete
the task and claim your reward.  Go back to the quartermaster.

Type complete 1

complete will show you the list of rewards available for this task.  In this
case the output will be:

=====output================================================================
Help: task complete <task number> <reward number>
Reward 1 includes:
  The spell 'restoration' to be cast on you.
  25 gold coins
  a battered broad sword
Reward 2 includes:
  The spell 'restoration' to be cast on you.
  25 gold coins
  a rusty battle axe
============================================================================

Type complete 1 2

We have decided to get the rusty battle axe so we choose reward 2. 

There you have it.  That is how you would go through a task from start to
finish. 
24  Fox MUD / General Discussion / Re: Hi there on: September 09, 2008, 06:24:10 AM
I have only been around Fox for about 5 years or so, but there are some folks on that have been around since the beginning.  You should hop on again sometime and play.  We have our moments of low usage and we also have times when there are half a dozen to 10 or so users on.  It is usually a good time.  Hope to see you in game sometime, and glad to see that you stopped by.
25  Fox MUD / Suggestions / Re: Fam Skills, Fam Spell, and gps? on: April 29, 2008, 05:36:23 AM
I like this idea.  Having a gold sink in the game that gives you something useful in return is a good idea.  Now we just need to get down a clear vision of what we want fam's to be able to do and then we can make it happen in the code.
26  Fox MUD / Suggestions / Re: Newbie Stumbling Blocks on: April 29, 2008, 05:34:24 AM
Nice recap Sygis.  It is good to look back and see that we have made some real progress in this area.  Quests might solve the idea of the adventure command by piping players to the areas that best suit them via in game missions.
27  Fox MUD / Suggestions / Re: detect alignment --> sense motivation? on: April 07, 2008, 05:16:18 AM
I think it is a good idea.  Would make it a handy low level spell then.
28  Fox MUD / Suggestions / Re: locate object and components on: March 05, 2008, 08:44:08 AM
Why only kick in at lev 36?
If we are giving it out, shouldn't everybody get it?

Albion.
Just an extra incentive to level up.  Like the whispers quest that can only be achieved by players who already have mindsight. 

btw Victoria, Sygis already put this in.  Not to say that it can't be changed to level 36 and up.
29  Fox MUD / Market Place / WTS: a pair of rubies of yearning on: February 25, 2008, 06:46:40 PM
I have two of these for sale on my mort Kion.  Send me a tell in game or reply here.  I am selling them for 2 qp each.  Stats are level 42, 25 mana, 1 int, 1 dex, 1 dam, 1 hitroll. 
30  Fox MUD / Suggestions / Re: locate object and components on: February 25, 2008, 06:44:49 PM
I like the idea.  Some of those components do have descriptions that look a lot like nice eq.  It would be useful.
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