Hey, I get requests to use the Arena, and we're still lacking a couple
features (mostly I'm talking to myself here, but PLEASE post any input you
may have!!!!

1. echoes
a. Joe engages Amelia -- echoed to viewing stands if Joe and Amelia start
fighting (with Joe being the initial aggressor)
b. Joe flees from Amelia -- if Joe flees
c. Joe has defeated Amelia! -- if Joe is still standing and Amelia not
(includes stunned thruogh dead on Amelia's part)
d. Amelia has fled the Arena! -- if Amelia recalls out or uses the bail-
out command (see below)
e. Joe and Amelia have felled each other! -- if Joe and Amelia mutually
stun (or worse) each other (not sure it can happen, and even if it
can, not sure it should happen, but ...)
f. Joe has entered the Arena -- at least echo this to spectators
g. all echoes: do we echo that info to Arena Competators, too?
h. rooms this is echoed to include the 'stands' plus perhaps prep room
from which one enters the Arena?
2. Bail Out command
a. in sealed dualing rooms (no exits) anyone who says "I give up!" is
immediately transported out of that room
b. I _could_ add that feature to every room in the arena -- clumsy,
plus how to kill a few hours doing that
c. I favor a get me out of here / I concede command specific to the
Arena: e.g. syntax: concede, just "recalls" person out, ignoring
no recall room settings, only works in Arena rooms
3. Some bugs linger?
...frankly, I'm just not certain. I know we found and fixed major bugs at
two points in the past...back in the 1990's, and in the very early 2000's.
I'm not certain we don't yet have some lingering bug of consequence. I
will need to test this, starting with death/exp/level loss bugs, if any.
Then we need to be sure you can target each other properly. Then we may
need to fine tune damage vs. PCs ... mobs can have far more hps than PCs
can, and some PC abilities (spells or skills) can dish out really large
amounts of damage. We may need to fine tune this by adding a special
condition: if in Arena and targetting a PC, do damage on a different
scale. That's possibly a major adjustment, so I hope we don't need it.
If we do, I can do it, but first I have to have time for more vital
testing, then damage testing, then coding time, with time to test new
code. Read: if we need damage adjustment for the Arena, it's going to
be broken until at least 2007....
Thanks for reading. If you want to test this, cool. I don't have a good
way for you to test it "today" but I'll come up with things you can test.
If you have ideas on something mentioned here, or that should have been
mentioned here, please post. Sygis
